1/17/2024 0 Comments Agent orange larfleezeMaking their way to Okaara, they entered the Forbidden Forest of Weeds. The other thing they stole was a map made by the fallen Maltusian Krona, said to contain something very valuable. The box was supposedly worth more than an entire star system, for it contained Parallax, the sentient embodiment of fear. They raided the planet Maltus, where one of their own was lost, and stole several treasures, mainly a box and a map. According to his own account, Larfleeze was one part of a group of five thieves who wanted to pull off the greatest heist in the history of their guild. Together they kept up a never relenting attack until defeating the Iron Men.The origins of Larfleeze, also known as Agent Orange, remain shrouded in mystery, largely due to the actions of the Guardians of the Universe. Larfleeze finished them off getting both constructs on the battlefield. Venom got Vegas style luck and was able to avoid most damage, while taking MK I and MK II near death. Units: Orange Lantern Larfleeze, Venom, Sandman, Orange Construct x2 VS Iron Man MK I,*Iron Man MK II,*Iron Man MK III,*Iron Man MK IV,*Iron Man MK V John was then defeated by Venom with his Tendril attack, but in the end Venom and Sandman were destroyed by Jordan. Larfleeze went after Stewart only to be take out by Hal Jordan. Venom and Sandman took out Kilowog early on in the game. Units:*Orange Lantern Larfleeze, Venom, Sandman, Orange Construct x2 VS Green Lantern Hal Jordan, Green Lantern John Stewart, Green Lantern Kilowog A fun game despite not getting to use either construct. What should be the unit's point value? 360 STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. DRAFTING TEST/ Consider whether or not this design is worth drafting. FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. FUN TEST/ Consider whether or not the design was fun to play. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Also consider destructible objects, and whether or not this characters powers should affect them. THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. NAME OF THE TEST UNIT Orange Lantern Larfleeze Let me know if I messed up or didn't give enough details. So I do all my online work on a old cracked IPod, also this is my first play test so hopfully I did ok.
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